Designing Across Disciplines: Negotiating Collaborator Interests in a Digital Museum Project
نویسندگان
چکیده
Studies of educational technology projects often describe in detail a software interface and theoretical rationale for the design, and then report on the results of studies conducted using the software. What this presentation explores, however, is another very important aspect of the software development process, namely, the negotiation that takes place when diverse groups come together to collaborate on a common project. This presentation will describe the Global Digital Museum software, and will also examine the unique characteristics of the members of the Global Digital Museum development team and how those characteristics had an impact on the eventual design of the software. Each of these groups has its own understanding of what makes a digital collection educationally useful, and these beliefs had to be accommodated in the final product. The creation of educational electronic environments, especially those that provide access to museum or other institutional collections, require the participation of technical, content/curatorial, design and education professionals. In order for all of the members to be satisfied with the outcome of their development efforts, it is important for each group to try to understand and appreciate the concerns of other groups. It is important to keep in mind that the Global Digital Museum was a research prototype rather than a fully implemented system, although the information gathered about the prototype would be used for further development of digital collection management tools. The prototype was created to test different technical applications for information access and manipulation, such as annotation tools, distributed search engines and user content creation. However, the project illuminated more than the technical possibilities of an integrated museum database. What it also brought to light were the complex challenges that software developers face when different professional cultures intersect.
منابع مشابه
Making Exhibitions, Brokering Meaning: Designing new connections across communities of practice
New media museum exhibits often see designers representing the research of expert content providers. Despite perceptions that such exhibits provide museum visitors with a greater depth and range of experience, differences in knowledge and practice between designers and content providers can see content development become an unruly, competitive process in which audience experience, digital media...
متن کامل3D colour scans for object assessment
Digital heritage technologies are radically changing the way we engage with material culture and are negotiating new ways of knowing and understanding the object. Realising the importance of digital technologies and new interdisciplinary possibilities, the E-curator project has been undertaken by UCL Museums and Collections with the goal of applying two state of the art digital technologies: 3D...
متن کاملDesigning for interaction
We present ARCHIE, an interdisciplinary research project of the Expertise Centre for Digital Media (Hasselt University) and the Gallo-Roman Museum of Tongeren (Province of Limburg) which aims to discover how a handheld guide can be used to enhance the museum learning experience. Because we stress on the important role of social interaction as a prerequisite for intellectual, social, personal an...
متن کاملDesiging Tabriz Carpet Art Museum Architecture Based on the Blue Mosque Historical Context Identity Potentials
Due to universal importance of Tabriz carpet art and presence of specific indicators and motifs in Tabriz carpet art and its potentials, existence of architectural site for representing this art as carpet art museum in Tabriz is necessary. The site of this project is located adjacent to Tabriz Blue Mosque near the museum historical site. It is essential to consider the historical elements and c...
متن کاملBletchley Park text: using mobile and semantic web technologies to support the post-visit use of online museum resources
A number of technologies have been developed to support the museum visitor, with the aim of making their visit more educationally rewarding and/or entertaining. Examples include PDA-based personalized tour guides and virtual reality representations of cultural objects or scenes. Rather than supporting the actual visit, we decided to employ technology to support the post-visitor, that is, encour...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 1999